

> Added physic to Roc's Cape (Custom stream) > Side Quest items done, works like in Wind Waker (you show them to the NPC, they interact, or else, "this item is useless here") > Enemies now interract with things (switches) > Everything got reworked (again) and are being re-reworked yet again (see bellow) Also Youtube has this real bad habit for whatever reason, trying to type in the comment box does not always work as you have to make certain the cursor appears in the box and actually outpouts what you type, and it does not always do that (for me at least), so I know how hard it can be sometimes to communicate on youtube. I am also putting in an abundance of map tags for creators to use, such as kinstone pieces and piccori elements (from minish cap), pendants of virtue and crystals (Link to the Past), ancient stone tablets (BS Zelda 3), spiritual stones and sage medallions (Ocarina of Time), and a slew of item icons

When I am finished with the update to my absolute dungeon tileset (meaning I have reorganized it a bit and am working on creating actual names for the patterns this time instead of them all being numbered), I figured since Chris has enough work to do coding and making games for Solarus, the least I can do is work on my own tileset so he doesn't have to rename the patternsĪnyway, once I am done with that, all I'll really need to do is create a single minimap tileset re-skinned from my absolute dungeon set, and then come up with different color schemes for it.

If you are familiar with a program called Graal, I used that program's map editor and created minimaps using the 8 x 8 tile method. That being said then I might be able to create a "minimap" tileset that is nothing but a series of solid 8 x 8 tiles in a color scheme (which is something I actually did do at one time in another game engine).
